AI Insights · Timothy · October 2024
Top 5 Boxing Games Performance on Unified Platform in the US, Q3 2024
In Q3 2024, the top boxing games in the United States showcased varied trends in downloads, revenue, and active users on a unified platform. Discover how each game performed in this competitive category.
During the third quarter of 2024, the leading boxing games in the United States displayed diverse trends across downloads, revenue, and active users on a unified platform, according to Sensor Tower data.
Boxing Star: Real Boxing Fight saw its revenue peak at approximately $21K in early July, with a gradual decline to around $13K by the end of September. Download numbers started at 6.3K, dipping to 5K by quarter's end, while active users decreased from 25.6K to 21K.
In contrast, WWE Mayhem had a fluctuating revenue pattern, beginning at $15.6K and closing at around $6.7K. Downloads began at 7.9K, tapering off to 5.7K, and active users decreased from 29.8K to 26.2K over the quarter.
Real Boxing 2 experienced a revenue increase, ending the quarter at $10.3K from an initial $11.7K. Downloads showed an upward trend, starting at 20.2K and peaking at 22.4K in late September. Active users followed a similar pattern, increasing from 32K to 32.4K.
For MMA Manager 2: Ultimate Fight, revenue began at $11.7K, with a notable decline to $4.4K by the quarter's end. Downloads decreased from 4.9K to 2K, and active users dropped from 14.2K to 9.5K, indicating a downward trend across all metrics.
Lastly, Burrito Bison: Launcha Libre maintained a relatively steady revenue, ending at $5K from an initial $2.9K. Downloads showed a slight increase, starting at 7.3K and finishing at 7.2K. The game maintained a high level of weekly active users, hovering around 44.5K at the start and 41.7K at the end of the quarter.
For more detailed insights into these games and others, visit Sensor Tower.